Open World Sandbox Type Thing

Lorehaven and the road to Arenor
Having defeated the demon, our heroes reap their rewards and then head to Arenor, stopping off at Lorehaven along the way - but not without some troubles

Enriched Arcana, having just defeated the demon at the top of the tower, debate what to do next. The majority of the party agrees to descend to the residential quarters below, but in typical Malouris fashion, the whiny vampire stays up on the roof to get the all clear (since her “rappelling down the tower” idea didn’t go over so well.) They search it briefly, give her the all-clear, then she joins the rest of the party. At the back of the room, Erak notices a dwarven-made battle axe, and takes it. Fiddenmar makes a brief bid for the axe, before realizing it is pure dwarven steel, and not wood. The axe says “for the great glory of Zenduron”, hinting that it is of military make. They also find 48 gold pieces. Fiddenmar gets in a weird huff because he thinks someone called his mom a sapling… but no one did. They all go down another floor, back to Elron and Belron. A long unproductive conversation, both between the tied up twins and the party, leads to no conclusion. The group goes down to the floor of the tower and takes a look at the demon. Jutting out from the large, fiery body of the demon lie a bunch of blood splattered human arms. Woops! Looks like those were the guards. Erak takes out the new dwarven axe he just got, cuts off the head of the demon, removes the horns and puts them in his sack, and secures it to his pack with some rope. With a brief and unproductive debate about what to do with the multitude of dead bodies, having just fought an exhausting battle, they decide to rest for the night in the sleeping quarters of the tower. Dawkrah retires after he uses some minor prestidigitation to clean his pillowcase – the only way a clean-loving adventurer can get to sleep!

Overnight, Malouris’ filth fever progresses and she starts to feel worse. Everyone wakes up and gives a kind greeting, although Malouris is even grumpier than usual. They once again draw up discussion on what to do about the all the dead guards below, as well as with the tied up twin Highborn. Erak and Malouris agree that the best course of action would be to just kill them, but Balasar and the rest argue that another course of action would be best. The conclusion they end up with is to leave them there and let the authorities handle them. That course of action is also chosen for the dead bodies of the guards. Before they head out, they bury Daragwen. The heroes head back to Faltbail. Erak calls for the guards, who stop them anyway when they realize a rag tag band of adventurers is heading towards them with a giant demon head. Erak asks to speak to Belkus Spelloyal, the captain of the guard, which they go do after leaving the demon head with the guards. The citizens of the town were able to see the telltale signs of a massive magical battle going on, and were aware that something had gone down. Spelloyal asks where his men are, so he can revel in victory with them, only to be given the unfortunate news that they all perished in the fight. Spelloyal calls them into his office, an ornate stone room with shields adoring the walls. He pulls out a chest and give them 1950 gold, each, and congratulates and thanks them.

Malouris brings up her current situation (with the filth fever), and asks to go to a local apothecary. They get there and Lorediaana, the half-elf shopkeeper, talks to her in privacy. For the first time it is revealed to Malouris to definitively be filth fever. After a pathetic attempt at intimidation, she buys some vials of the medicine, which she is supposed to take every night. “Always feel free to come back!”. After she’s done, Erak re-enters the shop and buys some health potions. He asks if the shopkeep would have any use for the demons horns. She says no, but mentions that they could be a strong alchemical ingredient. Erak and Balasar remain unable to correctly say Malouris’ name.

They wander into another shop – Dryadson’s General Goods Shop – that catches Dawkrah’s eye, owned by a well-built human man with a ratty, tied beard. He seems to be selling assorted, unrelated objects of interest. The shopkeeper is initially taken aback by Dawkrah’s race. He buys an Everlasting Torch, a torch that is always on and always as bright as a normal torch, but does not actually cause fire. Dryadson offers a bag of holding for half off, which Dawkrah and Erak buy. They also sell off some various curios they picked up along the way, and everyone buys some rations. Dani buys some stealth items, and Dawkrah buys components for Silence and Comprehend Language. Malouris buys five sets of thieves tools.

The heroes head to the town square looking for Jamgold, to tell him about their triumph. Jamgold spots them instantly, and runs up. He says that he fled from the tower when the sky darkened as the battle with the demon began. The heroes eliminated a key element of the Highborn. Dawkrah tells Jamgold the guards may be receptive to helping him out a little bit with his squalor, since he was the one who saved the city, in essence. They say their goodbyes, and then set out west towards Arenor.

Two hours west/slightly southwest of Faltbail, the heroes decide to take a break and search around the area a little bit. Dawkrah stumbles upon the sprawling ruins of an old Eladrin city, possibly from the first age. Eladrin cities tend to have hidden complexity, secret passageways, and the like. Dawkrah sees a staircase, and the group goes over to check it out. He cracks a sunrod and throws it down the staircase and into the tunnel. Ancient elvish tiles with some inscrutable, purpleish-blue characters are lit up leading down the hall way. Erak recognizes that many of the characters resemble the current-day elvish term for “escape”. Dawkrah desires to explore further, but every other adventurer think it’s either a waste of time or a death trap. Balasar thinks it’s intriguing but supposes they may as well move on. It is passed, but not forgotten – Erak marks it down on the map. Erak and Malouris high hand touch. (OOC: this is when high hand touch was introduced by Elliot). They continue moving on.

In the early evening, the area surrounding the heroes becomes less of a plain and more of a forest. As the vegetation goes, so does a rustling sound amongst the trees. Erak looks up into the trees, and sees some spear-wielding, shadowy figures, and lets out a frustrated sigh. They move for a few more seconds, and then they hear the high pitched yelp of kobolds. The battle begins. As they enter battle, they gradually realize there are about a dozen kobolds. They yell to each other wondering if they should flee, but as they get further into battle decide it will be better to just finish the fight. During the battle, Balasar accidentally sets a tree on fire, that gradually spreads to more areas. Dawkrah once again gets knocked unconscious. With only two pathetic kobolds left, Malouris ebbs into a swarm of shadows and devours the two beasts. The party finds a bolt of fine cloth, a fine cloth pendant trimmed with leopard fur, a leather belt with a silver buckle. (worth 232 gold total).

By the mid-evening, they reach Lorehaven, a small town, and walk in, chit chatting. Balasar begins to hint at his curse, since they have clearly all noticed his speaking language seeming to fluctuate to others, but stops when he realizes that he can’t reveal too much. They agree to all spend some effort seeking out someone who can help their curses. Considering the size of Lorehaven, they cut their search short early. People are wheeling around boom boom powder, doing high hand touches, and ordering horse dogs at the tavern. Wait, ignore that. Erak suggests turning in at the local inn, the Blue Cave tavern. It is pretty much a typical tavern, but the sign has a blue cave on it and says “The Blue Cave”. Fiddenmar is astonished at the finely finished cedar doors. Erak speaks to the bartender… she’s named Bradra, and used to be a bard. As usual, he buys a round of drinks for everyone. Afterwards, he suggests they all retire for the night, which they do. Malouris takes some medicine for her filth fever, and starts to feel a little better the next morning.

After they wake up and file into the common area, they spark up a conversation with Bradra. She tells them what the talk of the town is lately: Lord Horden Chorster, the lord of the town who has been becoming more and more temperamental and violent. She claimed that the only fishy behavior was when a strange hooded figure sought audience with human, but that was long ago. The party said they will keep it in mind, but don’t plan to act on it. Bradra mentions that she’s hard that a treasure-seeking half-elf named Marvin is looking for assistance searching some cave, and he hangs out in the market area. The party agrees that, with a guaranteed huge-ass treasure in Arenor, they might as well pass on it. Balasar leads them to a local blacksmith, Mineshadows, before they leave the town. A hardy dwarf by the name of Ollalannin Mineshadow greets them. Balasar presents him the dwarven battle axe and asks how much he could get for it. Mineshadow recognizes that it is of dwarven make, rejoices in the fact, then high hand touches Erak for being a fellow dwarf. The axe… “it can cut the head off any damn goliath.” Erak asks him if he has any family in the thirty third brigade: the shopkeeps sister, Ollanandria Mineshadow, was in it. “It’s been years…” says Erak. ;) Balasar sells off the axe, and they exit the shop.

Defeating the Highborn

To the party’s dismay, Dara Gwenn quickly succumbed to filth fever, transmitted to her through a rat bite. After debating what to do, the group decided to conquer the tower and come back to bury her. Before leaving, Malouris bent down and fed on Dara Gwenn, contracting the filth fever.

The party moved through the room and down a hallway with a fork in it. They took the path that went straight forward and came across a door that was slightly ajar. Looking through the door, the party saw several impish creatures that emanated red light from their bodies. After the party made some slight noises, the imps turned their attention toward the door, but did not investigate the sounds. Not wanting to risk confrontation, the party went back and took the other path. At the end of the other path was a locked door (made of birch). After trying to pick the lock and failing, the travellers decided to go back and deal with the imps.

Erak entered the imp room and took meat out of his pack and threw it on the floor in the middle of all the creatures. The group hustled through the room and successfully picked the lock on a door leading out of it. Erak threw more meat at the imps and the party left the room.

At the end of the hallway was another fork. The party went to the right and up to a door. After failing another lockpick, Balasar rammed down the door. The room appeared to have nothing in it at first. Erak picked up a large door splinter and headed off to the other side of the room. When he got to the middle of the room, two large scythes came down from the ceiling and tore at him. Dawkrah quickly rushed in the room and pushed Erak out of the way of the scythes. The party noticed that there was a note on the wall as well as a strange compartment in the wall. Malouris went to read the note and told the party that it mentioned a lost invisibility cloak. Balasar went to the compartment and saw that there was a switch, but it was broken. Seeing no other options, Erak destroyed one of the scythes by slamming it with the door splinter. The party then took that scythe and tore the other scythe off the wall with it. Unfortunately, the wooden poles (made of ash) that the scythes were attached to were still swinging, so the group attempted to just duck under them.

On the other side of the room, there was another locked door. After several attempts trying to pick it open and knock it down, Malouris and Balasar finally combined their strength and barged through the door, sprawling out on the ground in the next room. The room looked like an old, worn-out mess hall. Several startled eladrin were present in the room. One of them went up to Erak and asked what his business was. After the eladrin determined the party was a threat, they started to fight. During the fight, Dawkrah summoned a cloud full of force daggers over 3 eladrin. Balasar then went up to one of the Eladrin in the cloud and growled at him, shouting, “FUCK YOU, MISTER.” An enormous flame then erupted from his mouth, engulfing all eladrin and setting the force daggers on fire. The party slayed many of the eladrin. The last two, named Elron and Belron, surrendered. Erak hog-tied them and interrogated them about the summoning of the demon. The party learned that the demon was being summoned on the top of the tower and all the floors between the bottom and the top were residential. The party left the two eladrin and decided to come back after the demon was defeated.

On the way to the top, Erak gave one bomb each to Malouris, Balasar, Fiddenmar, and Daenerys. At the top, the party saw that 3 eladrin were in a trance around an altar and a large demon was coming out of the sky. The party rushed up and threw their bombs around the altar. Erak also threw the keg, but it fell short. Balasar ran up to the keg and gave it an extra throw to get it onto the altar. After all the bombs were in place, Dawkrah, choosing to put himself in the line of danger, went up close to the demon (while the rest of the party was yelling and warning him) and sent out a burst of sonic energy that detonated all of the explosives, killing 2 eladrin, and severely hurting the last eladrin as well as himself. He then ran back to relative safety. The party all took turns doing their best to destroy the demon. While fighting, Balasar missed a swing at the demon and lost grip of his sword. It was sent sliding across the roof of the tower. The wounded Dawkrah accidentally backfired a frost spell and went unconscious. Balasar threw the last bomb towards the demon, and it detonated, sending the demon careening over the side of the tower. Dawkrah managed to wake himself up and the party celebrated the defeat of the Highborn renegades.

The City of Faltbail

The travelers arrive in Faltbail, a large, circular city protected by large grey-stone walls. They determine that there is only one tavern/inn to stay at and decide to go there to rent rooms, but before they do so, Erak tells the party he needs to make a quick stop to pick up an item. At the shop, Erak barters with the eccentric owner(name?) and ends up spending a negligible amount on a bow. Our heroes then move to the inn. Erak talks to the bartender, Brad the Bard, about rumors going around the town and learns that there are some cultists outside of Faltbail and there is a cartographer’s store in the town square. He then buys the party a round of drinks.

The party sit around a table and Erak asks each individual if they would tell the group about themselves. One by one, everyone tells their own background and a little bit about why they ended up tangled in such a dilemma. After Dawkrah declares that he would cover the cost of the inn for the night, the party sets off to buy a map.

When walking through the town square, the travelers notice an elf in distress. This elf is covered in rags and his eyes are darting all around the city. After a brief discussion, the party decides to pick up the map and then talk to the elf if he is still in the town square. The cartographer of Faltbail is a huge orc(name?) with a less-than-perfect grasp of the common language, but he is an excellent cartographer. After some confusing banter, the party buys a map of the region, including the city of Arenor.

Our heroes leave the store and notice that the elf is gone from the town square, but they see him outside of the tavern, strangely enough. Dawkrah decides to approach him and soon learns of a looming danger. The elf, named Jamgold, is an ex-slave trying to warn the city of Faltbail of an impending attack from the Highborn, a group of radical Eladrin that wish the death of all humans. Jamgold says that he would like to enlist the help of Dawkrah and his allies to destroy the Highborn, but it will not be so easy. The Highborn group is numbered at around 30 that are settled into a tower near the city and the rumor is that they are summoning a demon to aid them. The Highborn are apparently set to attack in two days. Dawkrah asks Jamgold if he has any help he can provide and Jamgold states he may have people that are willing to learn how to fight. Dawkrah and Jamgold both decide to discuss the matter with their respective groups and meet in the morning.

Dawkrah relays the information to the travelers and they discuss three options: Leave the next morning, Stay and discuss fighting with Jamgold, Get the authorities involved. Fearing the validity of the rumors, the party decides to meet with Jamgold in the morning to learn more about his network and then talk to the authorities. The party then gets some rest while Malouris keeps watch.

In the morning, the travelers go to the town square to meet Jamgold. After brief introductions, Jamgold tells them that his allies are adept at stealth and can provide information about the layout of the inside of the tower. The party decides to assist Jamgold and take the fight to the tower with the help of the authorities. They agree to meet Jamgold later when they are ready to take the tower.

Our heroes go to the governmental center of the city to meet with the mayor(?). After a guard gives them access, they meet the man in charge. They tell him of the rumor and, although initially apprehensive, he decides to give the party 6 soldiers to help, as well as any that voluntarily want to defend their city. He also agrees that the party can go to the barracks to arm themselves. At the barracks, the party finds some simple arms that will aid them. Erak decides to ask the Captain of the Guard for explosive powder (boom boom dust, if you will) and a few of the group pool their money together to purchase it.

To further his plans, Erak takes the party to the local pottery store. The group meets Harry the Potter and Dara Gwenn (accidentally) intimidates him into giving them containers to make bombs out of the powder.

After all of this, the party meets with the city guards and tells them of the mission. One of the soldiers mentions the boom boom dust to his friend Dale. With a fairly well thought-out speech, Dara Qwenn is able to convince 4 more soldiers to join the fight against the Highborn. The total is now 7 adventurers, 10 soldiers, and a number of stealthy elves.

The party meets up with Jamgold and the entire force sets off to the tower after Malouris makes a quick stop to get rations. The ex-slaves scout out the area outside of the tower and learn that they can sneak everyone inside the tower through the dungeons. The party decides to do just that, hoping to use the explosives to create a diversion, cripple the tower, or both.

The 7 adventurers enter the dungeon and do not see any Highborn, however the movement of Dara Gwenn in her armor alerts a few giant rats. The party fights off the rats and discovers a treasure chest at the back of the room containing more than 300 gold worth of items.

The tower seige will continue next time.

Drugged, bound, set loose

Our group of heroes wake up in a dank shack, bound together (along with an easily forgettable Gnome) to see Gro-Bhahsh and an unidentified black clad female assassin. (I don’t remember which city…) Grobosch tells them that they all owe him twenty thousand dollars, although the gnome bluffs his way out of guilt. Grobosch has “gifted” them all with Curses or other maladies, each known only to the adventurer it afflicts. After nearly getting in a skirmish with the hulking green half orc due to their arrogance, he sent them on a quest to the Mines of Arenor to retrieve a load of treasure that will pay off our debts. They will be under the watch of The Black Blade for the duration of our quest. Without knowing how to get there on our own, the heroes decide to head east to Faltbail so they can get a map to Arenor. On the way there, monsters approach. Content Not Found: Fiddenmar realizes they are kobolds and the battle begins. They win the battle, but the gnome gets crushed by a rock.


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